With Game-Editor, still learning to program City of Rott the game to do what I want it to, which is very tough since knowledge of C Language is required. A freedom brawler is a lot more complicated than it first seems. Much more to do before level 1 can be made. Here you can see improvements in animation compared to the first version, though with my screen capture recorder, it misses a lot of frames, so the actual game is a lot smoother looking. Sound is captured live too instead of interior sourced. Estimated release date, possibly mid 2016, late 2016. Not sure yet depending on my free time. Planned for PC, Mac, Linux.