City of Rott: Otherworld Update October 18, 2017
City of Rott Otherworld is still in development, though my available spare free time with art projects and work has diminished, so your patience is much appreciated. I hope to have a new trailer available by the end of 2017 if possible, but I’ll see how much I progress with in the next month or two.
This project is being made entirely just for the fun of it with zero funding, and there are times that it’s not always fun. Life itself can be a major distraction too. During challenging times, it takes a firm focus to sit down and push ahead with the next scene to advance things. It requires a lot of work to complete each feature length movie in all aspects on your own, and a major commitment since it takes up so much of life and my free time. In that sense, City of Rott Otherworld might be my final full length movie for a long while anyway. There are times it’s fun thankfully, and that is probably what keeps me working on it in the long term since I began work on it in 2015. I notice the less lip syncing I have to do, the more fun it is to work on. 😉 Dialog is important for the characters, so I will keep only the important dialog in there, to progress the story and cut out the unnecessary words. That makes the project easier to tackle.
Though I lip synced for the South Park Movie in 1998, 1999 for Paramount Studios, even back then it wasn’t much fun, since you’re just timing mouths to sounds and then scrubbing back to see how it matches. Not all that exciting, but it is satisfying when you see the mouths match the words spoken in terms of timing. As a general lip sync tip, I find it’s better to start a new mouth a split second earlier than later in many cases. If mouths appear after a sound is spoken instead of at the same time or slightly before, then it’ll seem like the lip sync is off and delayed. That’s why it’s better to have the mouth either on time or slightly before than delayed afterwards.
As far as the film, it’s probably about 60% complete, but I will still have to go back in and add sound effects and the final music score, while adjusting the volumes for the spoken dialog. For the sake of getting the project film completed, I may be aiming for a 50 minute runtime instead of padding it out unnecessarily at 90 minutes. I’ll see how much I can complete within the next month or so before my free time disappears in large part. Thanks again for being a fan and for your patience as the film progresses. No release date is set at this time, depending on how things go with it.