City of Rott: Otherworld Update


City of Rott: Otherworld Update October 18, 2017

City of Rott Otherworld is still in development, though my available spare free time with art projects and work has diminished, so your patience is much appreciated. I hope to have a new trailer available by the end of 2017 if possible, but I’ll see how much I progress with in the next month or two.

This project is being made entirely just for the fun of it with zero funding, and there are times that it’s not always fun. Life itself can be a major distraction too. During challenging times, it takes a firm focus to sit down and push ahead with the next scene to advance things. It requires a lot of work to complete each feature length movie in all aspects on your own, and a major commitment since it takes up so much of life and my free time. In that sense, City of Rott Otherworld might be my final full length movie for a long while anyway. There are times it’s fun thankfully, and that is probably what keeps me working on it in the long term since I began work on it in 2015. I notice the less lip syncing I have to do, the more fun it is to work on. 😉 Dialog is important for the characters, so I will keep only the important dialog in there, to progress the story and cut out the unnecessary words. That makes the project easier to tackle.

Though I lip synced for the South Park Movie in 1998, 1999 for Paramount Studios, even back then it wasn’t much fun, since you’re just timing mouths to sounds and then scrubbing back to see how it matches. Not all that exciting, but it is satisfying when you see the mouths match the words spoken in terms of timing. As a general lip sync tip, I find it’s better to start a new mouth a split second earlier than later in many cases. If mouths appear after a sound is spoken instead of at the same time or slightly before, then it’ll seem like the lip sync is off and delayed. That’s why it’s better to have the mouth either on time or slightly before than delayed afterwards.

As far as the film, it’s probably about 60% complete, but I will still have to go back in and add sound effects and the final music score, while adjusting the volumes for the spoken dialog. For the sake of getting the project film completed, I may be aiming for a 50 minute runtime instead of padding it out unnecessarily at 90 minutes. I’ll see how much I can complete within the next month or so before my free time disappears in large part. Thanks again for being a fan and for your patience as the film progresses. No release date is set at this time, depending on how things go with it.



Why do I draw what I draw?

Unless noted in the cartoon, I do everything on my own, including the illustrations, animations, voice acting, sound effects, original music, editing, directing and more, as a One Man Production under BlackArro Productions and FSudol Art.

I grew up watching horror movies as a kid, so it influenced my art quite a bit. But also just observing Nature itself influenced my cartoons. How a tiny baby animal is born, and then seeing a larger cat pounce in, kill and devour it. Very merciless world we live in, and my cartoons express some of that horror, but in a lighter, cartoony, and somewhat humorous way. They are not meant to be taken too seriously in that sense, but merely be a reflection of Nature, and horror films. Another big influence was Don Bluth’s Dragon’s Lair, as Dirk wandered through the Haunted Castle for Daphne, slicing and dicing apart goblins, ghosts, bats, monsters, and more. I’ll never forget the impact that game had on my imagination. My cartoon series, the Chicken Chopshop is a reflection of that theme.

I’m a Self-Taught Artist with a focus on cartooning and illustration. I do freelance art work, and have a regular job, but when I have extra spare time, I can often be found spending it creating cartoons, animations and films.

In 1998 to 1999, worked On the South Park Movie as an additional animator (lip sync artist) and assistant technical director (scene set ups/adjustments) for 1 year. (Look for the name Frank Sudol in end credits twice).

As a general notice, my horror cartoons are intended for older audiences (Much like Family Guy or other cartoons made for grown ups) due to cartoon blood and gore, and some language. If you’re a fan of my art, thank you! If you’re not a fan, that’s okay too, as no one can please everyone, and they don’t have to. 😉

And just as important, if you have an ambition in life, pursue it against all odds. You are capable of achieving many things if you put your mind and energy 100% into it. Better to reach the end of your life and look back, knowing you gave it every thing you had, win or lose, than to regret what could’ve been. Life is short, make your dreams happen while you still can, but enjoy the journey while you’re at it, most importantly.  Because life is a journey. And remember, nothing really happens till you take ACTION. Take that one small step to move things forward. And if the project stalls, find another small step you can take to keep it going, even when you may not feel like it or be distracted by life. Even a half hour per day is enough to keep the ball rolling if you lose your motivation at some point.
If things go wrong and the frustration and disappointment rise, remember my favorite saying, “It’s not what happens, it’s what you do that matters.” Set backs, roadblocks and failed plans in life are normal, so rather than get depressed or angry about it, find a way around it or through it if possible, or adjust as needed, but don’t give up.

Remember that being depressed or feeling sorry for oneself gets you nowhere in life. It holds you back and prevents progress. If you still feel sad about the set backs, write down your thoughts over time, towards a positive plan to solve your challenges. If you’re afraid of something, fear is most times a choice, dependent on how we choose to view the situation. You can choose confidence, not fear, and be better for it. Ask yourself, what good has fear ever done to help you reach your goals? Look on the positive side of things whenever possible while acknowledging the negative. Both negative and positive always exist, it just depends where you put your energy and focus, dependent on your goals. Believe in your art and your goal, and make it happen!

Major Art Benchmarks by F.Sudol include:

-1990 GamePro Magazine Contest: 1st Place “Create your Own Video Game”, winning selection featured in Magazine “Insect Invasion”, an RPG game with fully detailed illustrations and features of the game. $100 prize. It’s the issue with a Phantasy Star 2 face on the front Cover of the national magazine (now extinct).

-1991 Draw Your Dad Jamesway Contest. 1st place, $10,000 Savings Bond. Jamesway was a department store chain similar to Kmart and Ames, and Jamesway disappeared by the late 90’s. This contest was for all ages. The goal was to draw your father for Father’s Day and what he does in his spare time. I decided to draw my Dad, catching air on his riding lawn mower, dunking a basketball, painting, playing baseball, using tools and lots of other things he did in his spare time. I believe it won first place because all of the things in the picture could be bought at Jamesway. But I am happy with the way the drawing turned out too. It was a shock to win, but I was very happy. It also included a wrist watch, which I’ve since lost, but I still have the text “Congratulations” poster that was shown in my old Jamesway store.

-1993 – State Fair Art Gallery Show – 1st place Blue Ribbon for my cartoon “Planting for New Life”, which featured a farmer and his horse, planting seeds in a field where all of the trees were cut down. It used a cut out style, where I cut out the characters and taped them for a 3D pop out effect against the hand drawn background.

-1996, 1997 First place in two Art Gallery Scholarships in College. $1500.

-1998, 1999 Work as a South Park Additional Animator and Assistant Technical Director (as listed in end credits for Frank Sudol) for the major motion picture South Park: Bigger Longer and Uncut. Met Matt Stone and Trey Parker as they were at the production location fairly often. Look for the character wearing all black in the front row of the Canadian Crowd during the Uncle Song by Terrance and Phillip. Animated those bouncing heads and many shots of Kyle, Kenny, Stan and Cartman among other characters throughout the movie, along with the team.

-2003 to 2005 Production and completion of 5 episodes of the animated series, “The Chicken ChopShop”.

-2005 Featured Animation selected for the Major San Diego Comic Con Convention Center in California. Presented to an audience, a showing of a 22 minute Chicken ChopShop episode (episode 5). Met many show stars at the event including Ken Foree (got his autograph of Dawn of the Dead from Romero), Erin Gray (of Buck Rogers), Bruce Campbell (of the Evil Dead films), Ray Park (Darth Maul from Star Wars), Kenny Baker (R2D2 of Star Wars), Kate Beckinsale (of the Underworld movies), Karl Urban (of Doom and Dredd), The Rock Dwayne Johnson (who was supporting Doom at the event, the movie), Kevin Eastman (co creator of Teenage Mutant Ninja Turtles, he was promoting his booth with his books and illustrations), Seth Green (of Robot Chicken and the show Dads that is canceled), Sid Haig (of Devil’s Rejects and Buck Rogers, etc) and quite a few more, including Kauffman from Troma Films.

-2006 Release of one of the first, fully dedicated animated Zombie Feature Films with a runtime of 77 minutes, “City of Rott” was distributed on the Unearthed Films label of Steve Biro and Paul White. The film was featured in Movie Gallery and Hollywood Video walk in stores back when there were rental video stores before many of them closed down once Netflix took over. City of Rott met with plenty of positive critic reviews and fan support, though it also has its share of critics, understandably, for its simple story line. BlackArro Productions banner. The film was heavily influenced by the late, great George A. Romero, the King of Zombie films.

-2008 Release of “Dead Fury”. This film, partially thanks to it’s obscure title, went under the radar of many. It was an homage to the Evil Dead films and the Hills Have Eyes, and was released through Unearthed Films on DVD in the US and Germany.

-2010 Release of “Shock Invasion”. A sci fi action animated feature. Shock Invasion was a much more refined and well told film compared to the prior releases under the BlackArro Productions banner. Limited release.

-2012 Release of “Gnome in the Haunted Castle 3D”. A smaller film, it was 42 minutes and was the first film done in Computer Animation, with a 2D and Stereo 3D version on the same DVD disc.

-2014 Release of “City of Rott 2”. An 85 minute feature follow up to the successful City of Rott, and continues the story this time with Harry Figiero, an old man and brother of the prior film’s star, Fred.

-2014 Release of FSudol Art Games first project, “Tomb of Twelve”. An adventure platformer game spanning a large open landscape with a day/night cycle. It follows the story of an old homeless man seeking a better life by finding treasure, so he can once and for all abandon the cardboard box he calls home. PC, Mac, Linux.

-2014 Release of 4 full length LP albums of Heavy Electronica music from the mind of F.Sudol under Aggressive Electronx.

-2015. Aggressive Electronx’ 5th album with 15 tracks, 59 minutes of all original music by FSudol. Programming, sounds, music and artwork by FSudol.

Also in 2015, the introduction of Tales of the Dim. The series continues through 2016 and possibly more… It was heavily inspired by Tales from the Darkside, by George A. Romero.

Tales of the Dim episode “The Growth” was picked for Chiller Channel TV’s though it’s probably the least scary episode I made. The time limit for the contest was 5 minutes, so being the 2nd one created, I entered it for the heck of it and it was picked as one of the 13 top finalists. Not worried about winning or losing, just nice to see it was selected.

FSudol’s Robotic Downfall the video game inspired by Frenzy, Robotron and Berzerk will be released late May, early June 2015 for Mac, Linux and PC.

-2016 My short film, Monster Man (starring Fred Figiero), was featured on the Monsterland DVD, released in the US on DVD, video and more. The Feature film contains many horror shorts inspired by monsters, and I’m glad to have my short included, where Fred finds and hunts for a dangerous monster attacking hunters in the forest. Big thank you to Dread Central’s Steve Barton for the chance to contribute! My name in the box and film credits.

-2017 Release of City of Rott: Streets of Rott the video game beat-em up brawler, on Steam is one of the largest, most successful video game retailers online in the world, currently. It was a definitely a dream of mine to have my cartooning represented on that stage and thank you to all of the fans who voted for the game to allow it to happen on Steam Greenlight. Without your votes, it would not have been. Thanks!

-2018 and beyond. I hope to have City of Rott: Otherworld completed and we’ll see what happens after that. I love art, so I will continue to develop, improve and learn as I go. Thank you! -FSudol





Prepare for the Fight! City of Rott: Streets of Rott is now available on Steam!

Prepare for the Fight! City of Rott: Streets of Rott is now available on Steam!

Engage for combat against the Rotter Hordes infesting your once peaceful city, as City of Rott: Streets of Rott is now available on Steam for PC, Mac and Linux! Relive the action from the movies, taking part in Fred’s epic quest for a new pair of shoes. Or choose the role of Max, as he scours the streets for a juicy Hamburger (fresh meat is rare in a city overrun with decay). And don’t forget about Sarah, who searches for her true self.

But their goals can only be fulfilled with your help. And wIth your fully packed arsenal of fighting moves, embrace your walker, circular saw or energy blades to dismember and eradicate the stinking Rott of the Streets. Only with sheer determination, careful timing and much skill can you destroy the evil Stalker, who sustains the Rott.

And don’t forget about the vehicles! Find slick skateboards, fast motorcycles and a clunker car to plow your way through the decay. Did your vehicle break down? Grab hold of handguns, shotguns, machine guns, explosive mines, defensive power shields and dirt digging shovels made to bury the Rott six feet under. With your weaponry, blast away at the junk cars, rubble, and debris in the path, taking down the undead with the resulting explosions. But watch out for chain reactions. One mistep and you could be engulfed in a firey death.

With eight plus open scrolling levels of beat ‘em up mayhem, experience City of Rott: Streets of Rott today, and help Fred, Max and Sarah keep the dead at bay. In this game, you’re free to backtrack if you want throughout each large level. No waiting for the screen to be cleared of enemies, just press forward to the goal. If you missed something or just want to take in the scenery, defeat the boss and explore the streets at your leisure.

Don’t like the Level Timer? Shut it off in the Options Menu, and while you’re there, change your amount of lives, listen to the game’s music, set the difficulty level from Easy, Normal to Hard, study the list of fighting moves, and tap into Remix Mode, which lets you experience the game in random level order, with random music tracks and random color backgrounds to keep the game fresh. And finally, Practice Mode allows you to test things out and learn the basics without getting overwhelmed.

For $2.99, City of Rott: Streets of Rott is ready for action on PC, Mac and Linux, February 14, 2017. This will not be an easy battle. Hundreds of decayed corpses of Rott stand in your path. But you are capable and ready. Now is the time to fight back!

City of Rott: Streets of Rott was made entirely by Frank J. Sudol of FSudol Art Games and BlackArro Productions, including the artwork, game programming, music, sound effects, animation, game design and more, and is based on the City of Rott movies, also by FSudol.

Thanks for playing!

City of Rott: Streets of Rott – Gameplay Trailer (2017 Version)

City of Rott: Streets of Rott – Gameplay Trailer (2017 Version)
Welcome to the Streets of Rott, where the dead mindlessly search for their next feast and Fred, Max and Sarah are on the menu. Unless they can single handedly thwart the efforts of the evil Stalker who rules the realm, the zombie plague will continue to spread as hope fades away. Battle your way through over eight stages in this intense, arcade style beat em’ up inspired by the classics. Over a year of programming and testing, the Entire game created by F. Sudol of FSudol Art, BlackArro Productions, using Game-Editor software, a basic 2D video game creation software. City of Rott: Streets of Rott Copyright 2016, 2017, All Rights Reserved. COR: SOR is planned for Steam in early 2017 for PC. Mac and Linux versions also if all goes to plan.

City of Rott Game approved for Steam Greenlight! Thank you.
Back on August 9, 2016, I got official word from Steam ( and that my game City of Rott: Streets of Rott, was approved thanks to all of you who voted for it on steampowered in the Greenlight section. It’s now listed in the greenlit games area, but is pending completion and final approvals from Steam, after I get the final enemies and content into the game. I have all of the main levels drawn and placed, but still have to add new enemies to make each one feel different, even though the basic zombies will be a part of most levels, like the basic goons in Streets of Rage.
Just have to see how much more I can add, but I’m eager to complete it and see what the next steps are to get this finalized onto Steam. Thanks again to all of you who support and vote for this game! I wasn’t expecting it to happen, so when it did, it was a nice surprise. The game is being created on Game-Editor software and planned for PC , Mac and Linux. I have yet to see how Steam works with my game, so hopefully I’ll be able to have it on all 3 platforms.