City of Rott: Streets of Rott – Gameplay Trailer (2017 Version)

City of Rott: Streets of Rott – Gameplay Trailer (2017 Version)
Welcome to the Streets of Rott, where the dead mindlessly search for their next feast and Fred, Max and Sarah are on the menu. Unless they can single handedly thwart the efforts of the evil Stalker who rules the realm, the zombie plague will continue to spread as hope fades away. Battle your way through over eight stages in this intense, arcade style beat em’ up inspired by the classics. Over a year of programming and testing, the Entire game created by F. Sudol of FSudol Art, BlackArro Productions, using Game-Editor software, a basic 2D video game creation software. City of Rott: Streets of Rott Copyright 2016, 2017, All Rights Reserved. COR: SOR is planned for Steam in early 2017 for PC. Mac and Linux versions also if all goes to plan.

City of Rott Game approved for Steam Greenlight! Thank you.

http://steamcommunity.com/sharedfiles/filedetails/?id=613399890&searchtext=city+of+rott
Back on August 9, 2016, I got official word from Steam (steampowered.com and steamcommunity.com) that my game City of Rott: Streets of Rott, was approved thanks to all of you who voted for it on steampowered in the Greenlight section. It’s now listed in the greenlit games area, but is pending completion and final approvals from Steam, after I get the final enemies and content into the game. I have all of the main levels drawn and placed, but still have to add new enemies to make each one feel different, even though the basic zombies will be a part of most levels, like the basic goons in Streets of Rage.
Just have to see how much more I can add, but I’m eager to complete it and see what the next steps are to get this finalized onto Steam. Thanks again to all of you who support and vote for this game! I wasn’t expecting it to happen, so when it did, it was a nice surprise. The game is being created on Game-Editor software and planned for PC , Mac and Linux. I have yet to see how Steam works with my game, so hopefully I’ll be able to have it on all 3 platforms.

City of Rott Game: Vote for it on Steam Greenlight now!

CITY OF ROTT: STREETS OF ROTT:  Support it on Steampowered.com for the Greenlight Project now! And Thank You for the support! While I hope the game does well enough to make it on there, I like to keep things in perspective and realize the competition is plentiful and the Steam crowd is very demanding, but I will try my best whatever the results may be.

http://steamcommunity.com/sharedfiles/filedetails/?id=613399890
Fight your way through the Streets of Rott in this beat ’em up brawler inspired by the classics, destroying countless zombies in your quest to end the Stalker’s reign over the Otherworld. Choose your character:  Fred, an old man with a Walker, Max, a guy with a circular saw, or Sarah, who has learned to access the secret powers of the Otherworld. Entire game, Art, Music, Programming created by F. Sudol, creator of the animated horror cartoons, City of Rott, Dead Fury, Shock Invasion and more.

City of Rott: Streets of Rott is being single handedly developed in all aspects including art, music and programming and more by F. Sudol of BlackArro Productions (City of Rott) and FSudol Art Games. Development began after creating two prior complete games such as the open map adventure game, Tomb of Twelve in 2014 and the Arcade blaster, Robotic Downfall in 2015. The game is being created using Game-Editor 2D Game Creation Software and is being planned for PC Windows, Mac and Linux possibly for 2016.

City of Rott: Otherworld the game is intended for Mature Audiences due to cartoon violence, blood and gore.

Gameplay Features:
+1 Player Arcade style Beat ‘em Up Brawler, side scrolling 2D Game.
+Old Man Fred with a Walker, Max with a Circular Saw, Sarah with Energy Blades.
+Find weapons such as a handgun, machine gun, shotgun, barrels and more.
+Action packed fighting against the City of Rott.
+Some Stages include the option to travel in vehicle if you choose.
+Many attack moves to use against the zombie hordes, parasitic worms, and more.
+Special attacks and powers to quickly wipe out the enemy when overwhelmed.
+Three Playable Characters to Choose from, each with unique attacks.
+Tough Zombie Bosses on each stage to confront.
+Fast paced music to listen to during the intense fight for survival.
+Detailed Art, Graphics and Animation by F. Sudol.
+8 challenging Levels are planned.
+Options for music tracks, lives, timer on or off, difficulty.
+Inspired by F. Sudol’s City of Rott feature length animated zombie movies.

City of Rott: Streets of Rott is currently in development and may be subject to change. All content © 2016 F. Sudol. All Rights Reserved. FSudol Art Games, BlackArro Productions.

City of Rott: Brawler Game Update Dec 2015

City of Rott: Streets of Rott is a beat ’em up brawler, fighting game inspired by Streets of Rage 1 and 2 and is planned for PC, Mac and Linux for 2016. I’m developing the entire game alone, and while it’s a challenge, things are moving ahead as planned, as I begin the creation of level 2 through 8.

The biggest challenge is the coding of each new ability the characters have, adjusting the effects they cause to their other animations, and making sure everything stays consistent in their movements and animations. As one example, the characters Sarah would twitch unexpectedly when a certain button combination was pressed. That wasn’t the intention for her to twitch rapidly, so I had to figure out what was making that happen. After 14+ hours of carefully examining the pages of code, I finally found out how to correct it and got it responding with her twitching, so now she’ll perform the attack move without any glitch in the animation.

Another challenge was having the zombies tossed backwards, but then making them stand up instead of just dying. The reason it was a challenge is due to the fact that when they go into a toss path, they have to then hit the ground at the end of the path, switch to a motionless animation for a second, then begin to rise up. With 10 different zombie characters within a single enemy clone, it took some tricky programming to get it right, but after a good 20 hours of trial and error, I finally got it working as planned.

While I’m mostly having fun creating the game, I’m slowly progressing with the movie also, which I’ve gone back to adding Max for a bigger character role than the cameo he had before. Doing that changed up the plot a bit, but I definitely like the new direction the plot has taken. Just have to fine tune some stuff but many of the assets for the backgrounds and characters are ready to move forward once I finish the game hopefully soon. Thanks! -F. Sudol

 

 

Significant Update to City of Rott: Streets of Rott the Video Game!

http://www.youtube.com/watch?v=SHOg_9yaeNs

The City of Rott: Streets of Rott Video Game is developing slowly but surely, entire game created by one guy including the music and sound FX, animation, programming, etc. There have been some very difficult challenges in getting this game to do what I want it to, but major progress has been achieved in the past month especially. This is a sample of one of the early levels in the game, but I have yet to program in the first boss at the end of the level.
You’ll most likely have the freedom to wander around the level as long as you want, as I don’t plan to add a timer unless it improves the gameplay in some way from a design standpoint. The animation in this video capture is only 15 frames per second, so it’s capturing only half of the smooth animation in the final game. Most assets are from my feature film project, City of Rott: Otherworld and from the original City of Rott. Inspirations include Streets of Rage 1, 2 and 3, as well as Final Fight, Golden Axe, etc. The game is planned for PC, Mac and Linux. Thanks for watching! -F. Sudol. All Content © F. Sudol.