City of Rott Game: Vote for it on Steam Greenlight now!

CITY OF ROTT: STREETS OF ROTT:  Support it on for the Greenlight Project now! And Thank You for the support! While I hope the game does well enough to make it on there, I like to keep things in perspective and realize the competition is plentiful and the Steam crowd is very demanding, but I will try my best whatever the results may be.
Fight your way through the Streets of Rott in this beat ’em up brawler inspired by the classics, destroying countless zombies in your quest to end the Stalker’s reign over the Otherworld. Choose your character:  Fred, an old man with a Walker, Max, a guy with a circular saw, or Sarah, who has learned to access the secret powers of the Otherworld. Entire game, Art, Music, Programming created by F. Sudol, creator of the animated horror cartoons, City of Rott, Dead Fury, Shock Invasion and more.

City of Rott: Streets of Rott is being single handedly developed in all aspects including art, music and programming and more by F. Sudol of BlackArro Productions (City of Rott) and FSudol Art Games. Development began after creating two prior complete games such as the open map adventure game, Tomb of Twelve in 2014 and the Arcade blaster, Robotic Downfall in 2015. The game is being created using Game-Editor 2D Game Creation Software and is being planned for PC Windows, Mac and Linux possibly for 2016.

City of Rott: Otherworld the game is intended for Mature Audiences due to cartoon violence, blood and gore.

Gameplay Features:
+1 Player Arcade style Beat ‘em Up Brawler, side scrolling 2D Game.
+Old Man Fred with a Walker, Max with a Circular Saw, Sarah with Energy Blades.
+Find weapons such as a handgun, machine gun, shotgun, barrels and more.
+Action packed fighting against the City of Rott.
+Some Stages include the option to travel in vehicle if you choose.
+Many attack moves to use against the zombie hordes, parasitic worms, and more.
+Special attacks and powers to quickly wipe out the enemy when overwhelmed.
+Three Playable Characters to Choose from, each with unique attacks.
+Tough Zombie Bosses on each stage to confront.
+Fast paced music to listen to during the intense fight for survival.
+Detailed Art, Graphics and Animation by F. Sudol.
+8 challenging Levels are planned.
+Options for music tracks, lives, timer on or off, difficulty.
+Inspired by F. Sudol’s City of Rott feature length animated zombie movies.

City of Rott: Streets of Rott is currently in development and may be subject to change. All content © 2016 F. Sudol. All Rights Reserved. FSudol Art Games, BlackArro Productions.


City of Rott Video Game created on Game Editor Program

Game Editor, a video game creation software program created by Makslane many years ago, gives developers a blank slate to create original 2D games with, using the in-program interface and tools, while also applying basic knowledge of the C Language to code. Above is a brief look at what it’s like interacting with the program while creating City of Rott: Streets of Rott the video game.

City of Rott Video Game Update October 24, 2015

October 24, 2015:
Updates in this version include garbage cans you can use as weapons, 4 new attack news and the level 1 Zombie Boss with a crushing Hammer. A playable demo is on the way soon I hope.
Work progresses on City of Rott: Streets of Rott, the arcade like brawler created from the ground up using Game Editor, an older program that hasn’t had any recent updates. I’m looking into rebuilding the game on Unity 3D, but I’m so used to the flow of Game Editor that it’s tough to step away.
Current challenge is zombies hurting the player when his back is to the enemy. I can get that part to work, but every now and then, some glitch occurs where it hurts the player when he’s attacking too, but only to the left and not when attacking to the right.

Other challenges include building new levels, bosses, enemies, weapons, variety in the game. I’m going to have to balance this project out so I can continue working on the film.

Significant Update to City of Rott: Streets of Rott the Video Game!

The City of Rott: Streets of Rott Video Game is developing slowly but surely, entire game created by one guy including the music and sound FX, animation, programming, etc. There have been some very difficult challenges in getting this game to do what I want it to, but major progress has been achieved in the past month especially. This is a sample of one of the early levels in the game, but I have yet to program in the first boss at the end of the level.
You’ll most likely have the freedom to wander around the level as long as you want, as I don’t plan to add a timer unless it improves the gameplay in some way from a design standpoint. The animation in this video capture is only 15 frames per second, so it’s capturing only half of the smooth animation in the final game. Most assets are from my feature film project, City of Rott: Otherworld and from the original City of Rott. Inspirations include Streets of Rage 1, 2 and 3, as well as Final Fight, Golden Axe, etc. The game is planned for PC, Mac and Linux. Thanks for watching! -F. Sudol. All Content © F. Sudol.

Major progress on City of Rott: Streets of Rott The Game

City of Rott: Streets of Rott (working title) the new Video Game has gained some major progress in development since last time. Some difficulties I surpassed included the character facing the wrong way, collision detection not working properly,  how to include a weapon, how to include special moves, and many other features that take a lot of manual scripting in Game-Editor. Writing scripts in the language C is a major challenge, but when you overcome that challenge, it’s very satisfying to see your efforts and heavy thinking have resulted in something you wanted to see in the game.
City of Rott the game will most likely be released by 2016, though it might possibly depend on the timing of the movie also. Developed, programmed, art work, animation, music, sound effects by F. Sudol. This early version is a work in progress subject to change. PC, Mac, Linux. Zombie Horror, action brawler. Thanks! -F. Sudol

City of Rott: Streets of Rott Video Game Progress (Early Alpha Phase)

With Game-Editor, still learning to program City of Rott the game to do what I want it to, which is very tough since knowledge of C Language is required. A freedom brawler is a lot more complicated than it first seems. Much more to do before level 1 can be made. Here you can see improvements in animation compared to the first version, though with my screen capture recorder, it misses a lot of frames, so the actual game is a lot smoother looking. Sound is captured live too instead of interior sourced. Estimated release date, possibly mid 2016, late 2016. Not sure yet depending on my free time. Planned for PC, Mac, Linux.